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Original von Eisi
Hi andy
You don't need any fxb-files/patches or banks to activate the correct behavior of the SDFX plugin.
Just go to the System-Slot on the SDFX user interface. (choose it by drop down list elementI and enter the correct path to the SDFX Drum Sample Library.
look here:
The content of the SDFX Drum Sample Library should look like this :
You find the text files here: Update Patch for Drum - Sample- Library 1.0
PS: The difference between a fxp-Patch and a fxb-Bank is that in a fxp-Patch you can only save one instrument. In the fxb-Bank you save all instrument patches of the whole VSTi instrument.
Greetings
Eisi |
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Hi Eisi
Thank you for your prompt reply
I removed all the superdrum VST folders and files from my computer and re downloaded everything and started again from the beginning.
This time, I put the text files in the SDFX folder and the path, in the SDFX Library path system slot as specified in your answer above.
Although this did mean the samples did play and were correctly listed in their respective individual drum slots.. I found that when I changed program (say from Sonar set to Dunnett Stainless) the path to the SDFX folder was not listed and had to be entered for each different program title.
Having done this, I then discovered that changing program name made no difference the first kit continued to play and be listed in the individual drum slots, no matter what other kit I selected. Interestingly, the reverb settings i.e. DW dark kit changed but not the drum sounds themselves.
I then changed to my VST host's (Samplitude Music Studio 14) supplied drum module, to test the difference between how that and Super drum sounded.
I discovered, that when I changed back to Superdrum as my drum module, it had forgotten the folder path had put in the System slot and I had to re- enter it again.
It was while experimenting with this that I discovered this other little idiosyncrasy.
When I choose Superdrum as my drum module and entered the library path in the system slot, whatever program I had selected at that point (say Dunnett Walnut) would be the kit that played, no matter what program I chose afterwards...
If I chose Titanium for instance, I would still have the Walnut kit playing and being listed in the individual drum slots for snare high hat etc.. It would only remember the first one.
In order to change this, I had to deselect Superdrum as my drum module and then reselect it choosing another kit before entering the library path in the system slot.
I had to do this for each program, in order to get them to play and list the correct wave files in the individual drum slots.
What I had to do in the end, was to save each program as an fxp patch, then reload them back (making sure to select the same program name as the bank I was about to load) into the program then resave the list as a new bank fxb patch which I named Original Sound Set.
When I load that self created bank into the program, everything works fine..
It does have the minor inconvenience, that when you select the Superdrum as your drum module via your VST host program, it comes up with a blank system slot path and you have to load the bank in every time you use the program. I don't know how to make it default to the Original Sound Set bank I created upon opening.
I also used one of the spare default programs to create a brush kit set from the New Sounds wave files provided by one of your users ( I manually entered all wave file locations for each drum) but though I saved it as New Brush Kit .fxp when I load it into the program it still displays itself Default 10 in the program list, though the sounds play correctly.
I don't understand why that is happening either..
Anyway hopefully this information on my experiments, might help other users, who have found some problems when using the program and trying to get the correct wave file to play with the correct kit..
I don't know why I had such difficulties in installing it. Maybe something to do with having the Vista operating system but hoping this feedback is of some use to you..
It's a great program when you get it going with great potential for creating your own sound banks.
P.S.
I don't know whether you think this might be worth including in your tips and trick section but during my experiments, I discovered that I could actually have my music programs internal drums playing and by copying the midi information to another midi track, I could then have the Superdrum play simultaneously, opening up lots of of layered snare and other sound stacking possibilities. You can even just copy the kick and snare midi information and have super drum add it's unique qualities and reverb to just those sounds.
Thanks
Andy
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